Where we discuss why the “Rule of Cool” is not a rule you should follow, and other tips for Game Masters.
How to Design Engaging Monsters For Your RPG Adventures (Ep #15)
The most engaging part of monsters for players isn’t the cool powers–it’s how your players engage with the monster. In this Dear GM episode, we share tips for bolstering meaningful interactivity at the table.
How to Design Engaging Scenes in Your RPG Adventures (Ep #12)
Don’t leave your players in the dark! In this Dear GM episode, we share tips for writing engaging scenes in your RPG adventures.
How to Run Immersive Downtimes in Your RPG Adventures (Ep #9)
In this episode, we do a live example downtime and talk about tips and tricks to making your downtimes more exciting and engaging using techniques from OSR+ game modes.
How to Balance Encounters in Your RPGs (Ep #6)
In this episode of That RPG Podcast, our listener asks: I’m worried I’m becoming a tyrant at the table. How can I keep the game challenging without crossing the line into cruelty?
Avoiding Toadtalitarianism at Your Table: Safety & Inclusion in RPGs (Ep #4)
We review the new Daggerheart RPG and Andor Season 2 through the lens of the OSR+ ethos system, discuss RPG safety tools, and build an adventure involving tyrannical toads.
Game Master, Not Helicopter Mom: How to Transform Worldbuilding into Adventure Design (Ep #3)
In this episode of That RPG Podcast, we talk Project Sigil, PC characterization via The White Lotus, and build a wizardly megadungeon right out of a Jack Vance novel.
Hang Onto Your Butts & Pivot: Gaslighting Players, False Hydras, & Railroads (Ep #2)
We talk about gaslighting players (and gaslighting your players!), reinventing the false hydra, and the wall at the end of the world in a point-crawl adventure hook.
Vibes Not Visions: Tips to Manage Play Expectations in RPGs (Ep #1)
In this episode we talk about managing the social contract at the table, simulating horror in RPGs, and wild magic golems run amok in a steampunk-themed adventure hook.









