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In this episode of That RPG Podcast, we talk Project Sigil, PC characterization via The White Lotus, and a wizardly megadungeon right out of a Jack Vance novel. Sometimes as game masters we get carried away with our worldbuilding, writing so much material for our players to consume that getting into the game feels like homework. Don’t be a helicopter mom! Use our pre-session zero tips to make your players invested in the game you worked so hard on.
In This Episode…
- Timestamps
- Links
- D&D’s Project Sigil (VTT)
- The Elusive Shift (nonfiction book)
- Neverwinter Nights (Map Editor – video game)
- Solasta (GM Mode – video game)
- The White Lotus (TV series)
- Disney’s Gargoyles (TV series)
- Divinity Original Sin II (video game)
- The Mandalorian: Chapter 6, “The Prisoner” (TV series)
- Dear GM Aides: The Premise (OSR+)
- Dear GM Aides: The Pitch Deck (OSR+)
- Dear GM Aides: Setting Overview (OSR+)
- The Compleat Dying Earth by Jack Vance (novel)
- The Legend of Zelda: Majora’s Mask (video game)
- The Mighty Boosh (TV series)
- Katamari Damacy (video game)
- Hitchhiker’s Guide to the Galaxy (novel)
- The Adventures of Baron Munchausen (film)
Dear GM:
How much of the world’s lore should I share in session zero?
Adventure Hook!
The walls have eyes and ears. No, literally.
- Beware the moon for if it sees you… let’s just best say it shouldn’t.
- Humans have formed a dependent relationship with some animal or creature.
- A secret a day keeps the eyes and ears at bay.
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