In this episode we talk about managing the social contract at the table, simulating horror in RPGs, and wild magic golems run amok. We all come into the game with different expectations of play, with game masters looking to execute their vision for how the campaign will play out, and players looking to fulfill whatever archetype they based their characters on. But rigid expectations like these can come into conflict with the “vibes” of the table, which arise naturally as play evolves.