- YouTube
- Audio Only
In this episode of That RPG Podcast, we talk about what we’re thankful for: food in TTRPGs (via Max Miller’s Tasting History), how to make fair rulings as a GM, and design a hunting feast adventure that takes place on a gas planet. But we’re most thankful for our special guests this month: Join us for an interview with 9th Level Games’ designers Heather and Chris O’Neill, as they talk about their newest games powered by the Polymorph system: Thunder Road Vendetta and Wrastlevania.
In This Episode…
- Links
- 9th level Games
- Wrastlevania (TTRPG)
- Thunder Road: Vendetta (TTRPG)
- Return to Dark Tower (TTRPG)
- Chessex
- Kobolds Ate My Baby (TTRPG)
- Polymorph System (TTRPG)
- Mazes (TTRPG)
- Venture Society (TTRPG)
- Genesys System (TTRPG)
- Sentai and Sensibility (TTRPG)
- Pigeons Eleven (TTRPG)
- M.U.S.C.L.E (Toy Line)
- Betrayal at the House of Haunted Hill (Board Game)
- Restoration Games
- Palladium Games
- Seventh Sea (TTRPG)
- Rebel Scum (TTRPG)
- The Ice Pirates (Film)
- Pirates of Darkwater (Cartoon)
- Hero Catastrophe (TTRPG)
- Devir Games
- Inhumanoids (Cartoon)
More in Tools Not Rules…
Adventure Hook: A Feast for the Planet (Ep #21)
In this episode we design a hunting feast adventure involving giant leeches, sand dragons, and space whales, that takes place on a magical gas planet.
How to Make Fair Rulings in Your RPG Adventures (Ep #19)
Where we discuss why the "Rule of Cool" is not a rule you should follow, and other tips for Game Masters.
Tools Not Rules: The Death of Sigil, Max Miller’s Tasting History, and Tipple (Ep #18)
What we're thankful for this month: the death of D&D's Sigil 3D VTT, Max Miller's Tasting History, and the spell Tipple.


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